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Karan Singh Oodles
Technical Project Manager
Karan Singh
Experience 7+ yrs
Blender3D PHP Javascript +20 More
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Karan Singh Oodles
Technical Project Manager
Karan Singh
Experience 7+ yrs
Blender3D PHP Javascript +20 More
Know More
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How PBR Enhances 3D Modelling for Realistic Asset Creation As immersive technologies continue to evolve rapidly, the demand for high-quality 3D assets has surged dramatically in recent years. Delivering exceptional visual fidelity with real-time rendering capabilities demands a seamless integration of advanced technologies and sophisticated methodologies. Among these, Physically Based Rendering (PBR) has emerged as a transformative approach in3Dmodelling, enabling creators to generate hyper-realistic textures and materials with accurate light interactions that facilitate realistic and highly immersive digital environments.PBR eliminates your guesswork by recreating light and surface interactions using physically accurate material properties like roughness, metalness and albedo that help in delivering highly consistent and believable results. It can serve as an effective tool in elevating user immersion through realistic shading, accurate reflections and dynamic light responses that mimic how objects interact in the real world. Overall, it enables 3D models to adapt to the environment and enhances their visual fidelity across platforms, making realism more accessible through simplified techniques.If you are a business looking to make its next mark through immersive and next-generation experiences, adopting PBR in your 3D modelling process will help you achieve compelling realism and efficient performance across platforms. However, incorporating technically advanced techniques like PBR in your process can seem daunting at first, especially in projects that are resource-exhaustive and time-bound in nature.To help you incorporate the right techniques tailored to your project requirements, getting atrusted technical partner can help you save significant time and resources. In this article, we will discuss in depth the core principles that help PBR achieve realism through accurate light-surface interactions and how you can leverage these principles to optimize your 3D assets for a multi-platform experience.Core Principles of Physically Based Rendering That Enhance Realistic 3D Asset Creation1. Theory of Energy Conservation:As one of the main principles in physically based rendering, it states that the amount of light being reflected from a surface should never exceed the amount of light that strikes it. Mathematically, it means that the sum of specular reflection and diffusive reflection should never exceed 100%. Here, diffusive reflections refer to light that enters the surface, gets scattered and remerges giving it a base colour known as albedo. Whereas, specular reflection is associated with the light that gets immediately reflected without entering the surface.For example, a mirror would not absorb any light and would reflect all of it completely. But a matte surface would not reflect the light and absorb it instead. This way, it plays a critical role in ensuring that materials are always depicted in a realistic, natural way and does not utilize any unrealistic lighting effects such as overly reflective surfaces.2.. Surface Properties in 3D Modeling:Surface properties in physically based rendering (PBR) act as key parameters that define the characteristics of these surfaces which influence how light will get reflected on interacting with it. The main properties are as follows:1. Albedo: In 3D rendering, albedo is the base color of the surface, also referred to as its diffuse reflectivity that represents the area from where the light is getting reflected but without excluding external factors such as lighting, shading or specular highlights. It's an essential component of real-time rendering as it works in conjunction with other types of maps like roughness, metallic and normal maps that help to create 3D models realistically.For example, in brick, the albedo map would contain red and brown hues without any shadows and highlights. So while creating a 3D model in a game engine, a designer can ensure its physical realism by dynamically managing its lighting and shading properties based on the position and intensity of the light.2. Roughness:The roughness of a surface acts as a determinant for how light will be reflected from a surface depending on the intensity of variations in it. The high roughness value of a surface directly correlates with wider scattering and lower intensity of light reflection. Whereas smoother surfaces with low roughness value tend to create sharper and shorter reflections of light.It also controls how glossy or matte the material will appear. In game engines like Unity and Unreal Engine, roughness maps are an essential part of the modelling development process as it helps to ensure photorealistic material behavior for applications in game development and film and animation.3. Metalness: Metalness as a surface property acts as a determinant in deciding whether the material acts like metal or a non-metal (dielectric material). Metal surfaces reflect with their true color such as red for copper, but non-metals on the other hand, have a diffuse reflection along with their specular reflections.4. Normal Maps: These are used to simulate textures like bumps, wrinkles etc in the 3D development process without having to increase polygons in the model. By manipulating how light interacts with the material, it makes it appear more defined than it actually is.5. Ambience Occlusion (AO):For cases where the material of the surface is closely surrounded by other objects, ambient occlusion is a rendering technique that helps recreate how this type of lighting would interact with a surface and show how it is blocked in the real world. It elevates the physical realism of the scene by adding lighting and shading techniques which would dynamically adjust between areas of brightness and darkness. Unreal and Unity Engines have AO techniques known as SSAO+ and HBAO+ and applications like Maya, 3dx and Blender make use of baking AO maps.3. Microfacet Theory:In physically based rendering, according to the microfacet theory, a surface is made up of tiny facets, and the nature of their alignment depends on how smooth or rough the surface is. Rougher surfaces indicate that these facets are aligned in a more haphazard way as compared to straightly aligned facets in a smooth surface.When light is reflected on such uneven surfaces, it is more likely to result in scattered and widespread reflections. Whereas for smooth surfaces, the light would be reflected in the same direction, creating a linear and sharper appearance. For 3D graphics, this is a core aspect in giving surfaces like wood, metal, concrete etc. more lifelike and natural appearance.Realistically, even in highly even and smooth surfaces, there are bound to be some micro-level variations that may not be visible to the naked eye. To achieve this level of detail in creating rough 3D surfaces, designers use a blend of textures and normal and roughness maps.These maps allow them to simulate the rough textures like bumps, wrinkles etc and its interactions with light without having to add actual geometry to create more believable 3D materials. This means, light calculations can be adjusted on the basis of the illusion of these rough surfaces, instead of adding more polygons to a model which can prove to be computationally expensive.4. Fresnel-Schlick Effect:If you happen to be looking at a surface directly under you, you will notice that the surface's reflection is comparatively less compared to when you're looking at the same surface from an angle. It's a significant concept to keep in consideration, especially in cases of when trying to simulate surfaces in 3D like water, metal and glass, as these types of surfaces tend to give higher amounts of reflection than other types of surfaces. This phenomenon is known as the Fresnel Effect.The Schlick effect is a simpler version of this effect as it plays a major role in making calculating light reflections from these surfaces easier. With faster results, this makes it ideal for real-time rendering in video games and other graphics applications to create 3D assets under versatile lighting conditions.5. The Cook-Torrance Model:The Cook-Torrance Model is considered one of the key components of Physically-Based Rendering which is utilized to recreate natural light interactions with surfaces of objects. It makes use of three main factors: the Fresnel effect, which determines how light reflects from different angles, the microfacet distribution, that simulates the light interaction on the basis of roughness of surface at a microscopic level and the geometric function, which evaluates how much light is scattered or blocked on the basis of how much surface is visible. It also takes into consideration the law of energy conservation and its application is found in numerous industries such as game development, VFX, architectural visualization and more.How to Optimize PBR Systems For Realistic 3D Asset Creation on Multiple PlatformsTo effectively leverage PBR for real-time multi-platform graphics, you need to implement a workflow that focuses on realistic material creation, optimization for performance, and cross-platform compatibility. Here's how you can achieve this:1. Define Material Properties Using PBR WorkflowTextures: Create material maps like albedo (base color), roughness, metalness, normal maps, and ambient occlusion to define how materials behave under different lighting conditions. These maps ensure the material reflects light accurately and uniformly, regardless of the platform.Albedo: Defines the base color of the material.Roughness: Controls the smoothness or shininess of the surface.Metalness:Determines whether the surface behaves more like a metal or a non-metal.Normal Maps: Simulate small surface details without adding geometry.2. Use Realistic Lighting ModelsPBR relies on physically accurate lighting models, such as the Cook-Torrance model, to simulate how light reflects off materials. This ensures the lighting behaves realistically in both high-end and low-end platforms.Set up HDR (High Dynamic Range) lighting in your scenes to achieve realistic shading and reflections across different platforms.IBL (Image-Based Lighting) is also useful for providing consistent lighting across scenes.3. Optimize Assets for PerformanceAsset Optimization: PBR requires high-quality textures, but these can be optimized for different platforms by reducing texture resolutions for mobile or console platforms without sacrificing material fidelity.Level of Detail (LOD):Use multiple LOD models with varying polygon counts. For lower-end platforms, you can switch to simplified models with the same PBR materials for performance.Texture Atlases: Combine multiple textures into one to reduce draw calls and texture swaps, improving performance without affecting visual quality.Compression: Use texture compression techniques like BCn or ASTC to reduce memory usage across different platforms, especially for mobile or VR devices.4. Create Cross-Platform ShadersUniversal Shaders:Create shaders using PBR principles that work consistently across all platforms. Most game engines, like Unity and Unreal Engine, support PBR natively and allow you to create shader programs that work on multiple platforms, from high-end PCs to mobile devices.Shader Optimization:Optimize shaders to balance quality and performance. This may include simplifying calculations for mobile or using features like dynamic resolution scaling to maintain stable performance.5. Testing and ProfilingTest Across Devices:Continuously test the game or scene across different platforms (PC, console, mobile) to ensure consistency. Ensure that materials look correct under various lighting conditions.Use Profiling Tools: Game engines like Unity or Unreal provide tools for profiling performance. Use these tools to track frame rates, memory usage, and rendering performance across platforms.Optimize Rendering Settings: For lower-end devices, consider disabling some features of PBR (e.g., reflections or high-resolution textures) to achieve a good balance of quality and performance.6. Dynamic Adjustments Based on PlatformPlatform-Specific Tweaks: Use platform-specific settings to adjust graphical quality. For instance, higher-end devices can handle more complex reflections, while lower-end devices might focus on baked lighting and lower-quality reflections.Adjust Detail Levels: On mobile platforms, you might need to adjust texture quality or roughness maps to ensure the game runs smoothly without sacrificing too much realism.ConclusionPBR's core principles are rooted in accurately simulating how light interacts with materials in the real world. By incorporating energy conservation, realistic material properties (albedo, roughness, metalness), the Fresnel effect, microfacet theory, and real-world lighting models like Cook-Torrance, PBR enables the creation of realistic, consistent visuals in games. The system allows developers to create assets that respond predictably to light in both static and dynamic environments, making it a crucial tool for modern game development and ensuring a highly immersive and believable experience across all platforms.
Technology: AUTODESK MAYA , UNREAL ENGINE more Category: Metaverse
Transform Your Vision: 3D Modelling Expertise Your Business Needs From gaming to architecture, e-commerce to film, 3D modelling is redefining visual storytelling and reshaping industries across the spectrum. Its ability to enhance product visualization, drive immersive experiences, and streamline design processes has fortified its significance in enabling businesses to captivate audiences with exceptional detail, realism and interactivity that engage customers and strengthen brand presence.By bridging the gap between ideas and reality, 3D modeling has opened numerous avenues for incorporating limitless creative possibilities into workflows, and completely transform how businesses design, visualize and interact with digital content across industries. And with the advent of advanced tools like Blender, Autodesk, Maya and 3ds Max, it is now even more easier to achieve both exceptional quality and great efficiency, enabling artists and designers to bring their powerful ideas into reality.As a business, 3D modelling can provide you an impactful way to create realistic, interactive product visualizations, improve customer engagement and elevate decision-making processes. From rapid prototyping to leveraging 3D assets for marketing, it can serve as a flexible solution that aligns with your business vision and expectations of a digital-first world. But to understand the application of 3D modelling for your business, its is essential understand the foundational techniques that drive the creation of these assets.By mastering these techniques, you can achieve more efficient, realistic, and adaptable 3D assets tailored to your needs and drive growth for your business. This article gives an in-depth overview of 3D modelling techniques that will help you understand how they influence everything from initial design to output and how you can achieve high-quality scalable 3D models.Core Techniques in 3D Modelling:1. Polygonal Modelling:Considered as one of the foundational techniques of3D Modelling, it is used for creating 3D shapes by connecting points (vertices) with lines (edges) to form 3 (or more) sided shapes called Polygons. When many of these faces (its interior region) of polygons are connected together, they form a “Polygon Mesh”, also called as polyset or polygonal object. They provide great flexibility and control, as artists are able to adjust individual components with precision.One of the main methods that come under this technique is edge loops, which helps with deformation in animation by guiding the mesh flow in areas that require bending or stretching, such as eyes, nose, mouth etc,. The subdivision surface technique is the second method that comes under polygonal modelling which uses algorithms like Catmull-clark that adds more vertices to polygons to create smoother surfaces. It divides each polygon to create high-resolution geometry, while preserving the original shape.Tools & Applications: If you wish to have precise control over detailing, like character faces and clothing, polygonal modelling is the ideal technique for you. Softwares like Autodesk Maya, Blender and 3dx Max offer robust tools and features that support this technique extensively, making it accessible and adaptable for a wide range of applications.2. NURBS Modelling:Non-Uniform Rational B-Splines Modelling or NURBS modelling offer a 3D framework based on geometric primitives i.e., common geometric forms such as cubes, spheres, cones etc. where on shaping their attributes, you can modify the overall shape. They consist of ‘control vertices' or connecting points that influence the curve's shape across the surface. Its applications are greatly found in technical fields such as automotive design and industrial modelling.Methods under NURBS modelling include (i) control points and curves- where shape is determined by pulling control points in different directions, (ii) surfaces from curves - includes using methods like lofting, extruding or revolving to generate shapes from curved surfaces, and (iii) trimming and stitching- where surfaces are trimmed and/or stitched together to produce a continuous model.Tools & Applications: Popular NURBS software include Rhino, SolidWorks, and Autodesk Alias which offer specific toolsets for CAD applications and technical modelling.3. Digital Sculpting:This technique utilises the method of sculpting “virtual clay” for shaping highly detailed and organic models, where artists can push, pull, smooth and manipulate the surface in a free form manner. It is fairly popular in character design, where high level detailing is required (for eg, wrinkles, skin textures etc.)Digital sculpting uses a range of techniques such as (i) dynamic topology- where it automatically subdivides the model's mesh in response to the sculpting, allowing artists to perform detailing work in specific areas without having to create a high poly mesh for the entire model, (ii) multiresolution modelling- allows for adding stage by stage detailing by first creating a base and then adding subdivisions to it to add more finer details like skin textures, and thirdly (iii) brush-based sculpting- which relies heavily on brushes with options like pinch, inflate and smooth to add various types of effects.Tools & Applications: If you're looking to develop organic models and detailed models such as characters, animals, and fantasy creatures, Zbrush & Blender are some of the prominent tools that offer wide selections of brushes and subdivisional tools for extensive detail work.4. Retopololgy:It can help you re-create simplified, low resolution versions of high resolution models and can maintain the original shape while optimizing geometry. Its a technique used in digital sculpting as they tend to have dense and unorganized polygons that may prove to be unsuitable for real-time rendering or animation.The core methods that come under the umbrella of retopology are (i) quad-based topology- converts a model's mesh into 4-sided quadrilaterals to enhance deformation in animation as easier to subdivide and create smoother and high-detail models, (ii) manual and automatic retopology- allows for manual and automatic retopology by drawing over the surfaces, and lastly (iii) edge flow optimization- optimizes edge flow by strategically arranging the model's geometry for improved movement in cases of animation.Tools & Applications: Blender, Maya and 3D coat offer specialised retopology tools and has proved to essential in game development for optimizing high-poly models.Procedural and Specialized Techniques in 3D Modelling1. Procedural Modelling:Creating large and complex environments like cities or forests can be both resourse and time consuming, often making manual work impractical, especially for projects with tight deadlines. Procedural techniques address this issue by using algorithms and parameters to generate 3D models and environments.This approach not only reduces workload for artists, but also provides flexibility, allowing them to implement changes across the scene effectively. Through adjustable parameters, artists can quickly modify the layout, density or scale of objects across entire environments, significantly speeding up the design process and free up essential creative resources for other project requirements.The methods that come under procedural modelling are (i) rule-based generation - which uses specific algorithms and rules to create models, allowing for infinite variations with minimal input,(ii) node-based systems - node-based systems enable artists to build complex structures by connecting different parameters, providing a non-destructive workflow, and (iii) fractals and noise patterns - Incorporates fractals, noise, or random variables to add natural variation and complexity to models, often used in creating rocks, mountains, or organic environments.Tools & Applications: Houdini, Blender, and Cinema 4D provide extensive procedural modeling capabilities, which are widely used in game design, film production, and simulation.2. Voxel Modeling:Voxel modeling uses volumetric pixels, or "voxels," to build 3D objects. Unlike polygonal models, voxel models are constructed from a 3D grid, making them suitable for complex, highly detailed objects, especially in cases where internal structures matter.Voxel modelling comprises if methods like (i) voxel-based sculpting -which allows for free-form modeling and detailed sculpting by adding or subtracting voxels, used in creating high-resolution organic and hard-surface objects, (ii) adaptive voxelization - which adjusts voxel density based on detail requirements, optimizing resources without compromising model quality, and (iii) polygonal conversion-converts voxel models into polygonal meshes, making them suitable for rendering or animation workflows.Tools & Applications:Software like MagicaVoxel, ZBrush, and Blender support voxel modeling, which is essential in game development, scientific visualization, and virtual reality.3.. Photogrammetry:Photogrammetry is a specialized technique that converts 2D images into 3D models by analyzing and reconstructing real-world objects and environments. This method captures accurate textures and details, often used for realistic asset creation.For photogrammetry, the methods include (i) image capture and processing- iInvolves taking multiple photographs from different angles to capture all aspects of the object or scene, (ii) point cloud generation -which uses image data to create a point cloud, which is then converted into a 3D mesh, preserving high levels of detail and lastly (iii) texture mapping-automatically applies textures from the original photos to the 3D model, ensuring realistic surface details.Tools & Applications:Agisoft Metashape, RealityCapture, and Autodesk ReCap are popular tools in photogrammetry, commonly used in film, gaming, archaeology, and virtual museum applications for creating highly realistic digital replicas.Final Thoughts3D modeling techniques are essential for your business to stay competitive and deliver innovative digital experiences. Techniques like procedural modeling, voxel modeling, retopology, and photogrammetry allow you to create high-quality, realistic assets efficiently. By incorporating these methods, you can streamline product development, reduce costs associated with physical prototyping, and offer immersive customer experiences through AR/VR and 3D visualizations.These tools not only elevate your brand's digital presence but also support informed purchasing decisions by giving customers a closer look at products. Embracing 3D modeling provides a strategic advantage, enabling scalable, visually engaging content that drives business growth.Why Choose Oodles for Your Next 3D Modelling ProjectOur approach is centered around understanding your unique vision and translating it into stunning 3D assets that resonate with your audience. Whether you're looking to create lifelike character designs, immersive environments, or high-quality product visualizations, our team of skilled professionals leverages the latest tools and techniques to ensure exceptional quality. We work with industry-leading software such as Blender, Autodesk Maya, and 3ds Max to craft 3D assets tailored to your specific requirements.What sets us apart is our collaborative, client-centric approach. We partner closely with your team, ensuring that the 3D assets we develop align seamlessly with your goals and branding. Through clear communication and iterative workflows, we maintain transparency and adapt flexibly to project demands. Additionally, our scalable production pipeline allows us to manage projects of any size, from one-off assignments to large-scale productions.Let us help you stand out in a competitive market. With our expertise in 3D modeling, you gain not just a service provider but a strategic partner committed to realizing your vision and delivering measurable impact.Contact ustoday to explore how we can transform your concepts into extraordinary 3D assets that set your brand apart.
Technology: BLENDER3D , BLENDER more Category: Metaverse
Redefining The Gaming Industry with Play-to-Own Model At Oodles, we envision a future in which blockchain development services facilitate real-world gaming economies and offer an entirely new framework for handling and allocating gaming asset ownership with models like play-to-own. It will offer an innovative value proposition that better balances the incentives of players and game operators.Issues with Traditional Gaming TodayMost traditional games have simulated economies that centralized game operators manage. Most of the time, these simulated economies don't include a market where gamers can exchange goods or sell their possessions. As players are not given genuine ownership of digital assets, the "Free-to-Play" or "Pay-to-Play" business models of traditional games fall short. Game operators view the creation of a real-world economy in games that would involve true ownership as detrimental. It is because they would have to compete with their customers/players when the latter are permitted to resell their assets. So, the question is whether there is a better way to handle the aforementioned issue. Indeed, we believe. For instance, the blockchain technology used by Upland's solution enables the creation of a new class of business models.Play-to-Own Gaming ModelPlay-to-own games are a paradigm change in the gaming industry because they combine traditional gaming's thrills and amusement with the opportunity to acquire real-world value through gameplay. These games provide players with actual ownership of their digital assets while simultaneously building lively in-game economies and communities. They are built on the pillars of blockchain technology and non-fungible tokens (NFTs). The difference between the play-to-own and play-to-earn models is negligible. For instance, the Upland game made the idea more well-known. The game enables its users to possess digital riches akin to that of their homes, and as they collect game awards, they can upgrade the state of their digital possessions. In the actual world, a car owner will almost always put in more time and effort to maintain his vehicle, whereas a renter typically doesn't put in as much.What is the Distinction | Play to Own vs. Play to EarnP2O emphasizes the ownership of in-game assets more so than P2E does (NFTs). The ownership of these assets is the main focus, and generating cryptocurrency tokens is not given much attention. Whereas the primary goal of P2E games is to acquire NFTs to increase earning potential, the primary purpose of the P2O model is for players to acquire NFTs through gameplay. Though the distinction may seem inconsequential, it represents a significant change. The main reason P2E games have issues is that the producers put too much effort into developing an in-game economy using cryptocurrency tokens, frequently at the expense of a satisfying gameplay experience. One way to think about how these two differ is that in a P2O format, players will receive rewards for engaging in and excelling at the game. Maybe they just defeated a particularly challenging boss and received an uncommon sword NFT as a prize. They feel successful now and will keep playing to make more NFTs while having fun. P2E games frequently place a greater emphasis on the game's income components. Here is where you'll see players spend a lot of money on NFTs to get better earnings or other unique benefits. Most of the time, players only purchase these NFTs to receive financial rewards; they don't care how much enjoyable a game is. As players play towards having NFTs rather than purchasing one solely to make significant gains, developers can concentrate more on making P2O games that entice players to play again and again.The Benefits of Play-to-Own Game DevelopmentFirst off, these games provide a special chance for players to acquire rewards that have real-world worth. By giving users access to additional income sources, this model gives users more control. Second, play-to-own games encourage thriving in-game economies that increase demand for digital products and services, enabling players to be inventive and creative. Thirdly, by allowing users to trade digital assets and currencies, these games encourage the development of secondary markets, which in turn boost liquidity and present new investment possibilities. Last but not least, play-to-own games encourage financial inclusion by exposing people to digital assets and blockchain technology, frequently acting as a gateway to the larger world of decentralized finance (DeFi).Community and Social ElementsPlay-to-own games transform how players interact with one another and their virtual worlds by fostering a strong feeling of social interaction and community building. The cooperative nature of these games, which frequently require players to cooperate to accomplish shared objectives, such as battling opponents, finishing quests, or taking part in in-game events, is a key component of this phenomenon. This spirit of cooperation encourages the growth of vibrant online communities where players can exchange strategies, barter items, and establish enduring bonds. Furthermore, play-to-own games frequently have decentralized control systems that let players influence the growth and direction of the game through voting and consensus processes. Players become more devoted and invested as a result of this feeling of ownership and involvement, actively influencing the game's development and long-term success. To bring players together and promote networking opportunities, real-world meetups, conferences, and events are part of the social and community elements of these games. The play-to-own ecosystem thus goes beyond the bounds of conventional gameplay and unites the virtual and real worlds, weaving a rich social tapestry that promotes inclusivity, teamwork, and a sense of purpose. In the end, the play-to-own paradigm redefines the social and community dynamics that support the gaming experience in addition to changing the economics of gaming.Why Develop Gaming on Solana?Performance is the main focus of Solana's concept and construction. To allow in-game asset swaps at scale, a blockchain protocol must offer adequately fast speeds and consistently low fees.ConclusionIn conclusion, as cutting-edge technologies and business models continue to reshape the landscape, the future of play-to-own games and the gaming industry is up for exciting developments. The play-to-own model is positioned to play a crucial role in reshaping the gaming industry for years to come by giving players a sense of true ownership, encouraging community-driven development, and opening up new economic possibilities.For businesses and studios aiming to tap into this new wave of gaming innovation, our expertise in blockchain and NFT development can help bring your vision to life. Partner with our Play-to-Earn and Play-to-Own Game Development Company to build engaging, secure, and future-ready gaming ecosystems that give players true digital ownership and lasting value.
Technology: BLENDER3D , Unity Engine more Category: Blockchain
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