The Mall was a Unity-based game project initiated by client William Wheeler, targeting a refined and immersive card-based gaming experience. The project aimed to incorporate professionally designed 2D and 3D visual elements into a game environment using Unity. The client required close coordination on card aesthetics, logos, and texture styles while ensuring seamless integration into the game’s existing development pipeline.
The client required design reskinning and game-ready assets for a Unity-based card game experience. Specifically, the client needed original 2D/3D card designs with refined textures, dynamic visual presentations, and backend-ready file formatting for Unity integration. The scope also involved enabling a streamlined design-to-Unity pipeline to allow programmers to plug and play assets into the functional game logic. Real-time collaboration, file sharing, and timely iterations were critical to the development process.
To meet the client’s creative and technical requirements, we delivered the following: