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1. What types of VR experiences can be built with Google VR SDK?
2. What should we consider when planning a mobile VR project with Google VR SDK?
3. How does Google VR SDK compare to other VR development options?
4. Can you integrate our existing 3D assets and content into Google VR applications?
5. How do you test VR applications across different Android devices and headsets?
6. How can we start discussing our Google VR development project?