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Technologies Involved:
UNREAL GAME
BLENDER
Area Of Work: 3D Modelling
Project Description

The project involved developing high-quality MetaHuman characters for cinematic production using Blender and Unreal Engine 5.3. The focus was on creating realistic character models with dynamic hair physics, optimized bodies, and assets ready for cinematic rendering. These early-stage assets would form the foundation for future scene development and animation workflows.

Scope Of Work

The client required three MetaHuman character models with corresponding hair models, ensuring accurate body proportions and natural hair movement. The scope included character cleanups, adjustments to meshes, and integration into Unreal Engine 5.3 for cinematic rendering. Special emphasis was placed on physics-based hair systems to enhance realism and preparing the characters for seamless future integration with scenes, clothing, and cinematic pipelines.

Our Solution

Oodles delivered the following for the MetaHuman Characters project:

  • Modeled and refined 3D characters using Blender for detailed geometry and optimization
  • Applied hair physics to ensure realistic movement in cinematic renderings
  • Integrated MetaHuman bodies aligned to each character’s proportions
  • Conducted cleanup and adjustments of meshes to maintain high-quality standards
  • Prepared Unreal Engine 5.3 setup for cinematic-ready rendering
  • Ensured compatibility for future additions such as clothing, environments, and animations
  • Delivered assets in structured packages (3 characters with 3 corresponding hair models) for client review and iteration