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The project involved developing high-quality MetaHuman characters for cinematic production using Blender and Unreal Engine 5.3. The focus was on creating realistic character models with dynamic hair physics, optimized bodies, and assets ready for cinematic rendering. These early-stage assets would form the foundation for future scene development and animation workflows.
The client required three MetaHuman character models with corresponding hair models, ensuring accurate body proportions and natural hair movement. The scope included character cleanups, adjustments to meshes, and integration into Unreal Engine 5.3 for cinematic rendering. Special emphasis was placed on physics-based hair systems to enhance realism and preparing the characters for seamless future integration with scenes, clothing, and cinematic pipelines.
Oodles delivered the following for the MetaHuman Characters project: