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Maze_CS is an XR project developed to provide immersive maze-based gameplay experiences. Oodles created a complete Unity project setup for Meta Quest, including scene management, prefab integration, and XR interaction workflows, enabling both admin and player functionalities for interactive maze exploration.
The client, Shaked Goldshtein, required a ready-to-edit Unity project for XR development. Oodles guided the setup process, ensuring compatibility with Windows, macOS, and Linux. The project included installing necessary Unity packages, organizing project folders, and creating a foundation for Meta XR interactions. Our focus was to streamline development and provide a seamless experience for both admin and player users.
Oodles delivered a fully optimized Unity XR project featuring MainMenuScene, AdminScene, and PlayerScene for intuitive navigation and gameplay. We integrated the Meta XR SDK for anchors, pointers, and collision handling, and organized prefabs and C# scripts for maze logic and UI. Comprehensive documentation ensured effortless setup, giving the client a robust, production-ready XR framework.
Saurav's expertise and good communication helped me a lot.
Shaked Goldshtein
Maze_CS